The dangerous wilderness helps produce a hardy breed of adventurer. You are a former member of the Blue Dawn, a band of pirates who plundered the Dragonmere.īeneath the mysterious Star Mounts, at the southern edge of the ancient High Forest, the Gray Vale straddles the river Delimbiyr in the North. You were trained in the monastic and ascetic capital of Nathlekh, and now seek a greater education in the world. A wellspring of diversity, all manner of adventurer comes from the Dragon Coast. Mentions of the Dragon Coast evokes images of dark alleys and underhanded dealings, of thieves' guilds and pirate ships. You have served in the Forest Kingdom's famed army, battling orcs and goblins along the frontier and defending the realm's cities. You were raised in the gang-ruled streets of the prison-city of Wheldon. The brave and noble folk of Cormyr are justly proud of their centuries-old kingdom, seeing the Land of the Purple Dragon as a redoubt of sanity in a world gone mad. The Forest Kingdom of Cormyr lies at the western end of the Sea of Fallen Stars. You have left and returned to the city more times than you can count, eager to experience the world. The Flaming Fist mercenary company have long held a position of power in Baldur's Gate.īaldur's Gate was a new home to your family, but you're tired of being treated as a second-class citizen. Adventurers from all walks of life come from Baldur's Gate, where opportunity awaits on every corner. The city prides itself on being an open place where anyone can become a citizen or start a new life, regardless of race or background. You have become skilled in hunting monsters in wild places, and are at home in the more uncivilized environments.īaldur's Gate is a city of opportunity and fair laws. You have witnessed first-hand the corruption and immorality of the Amn plutocracy and became a vigilante seeking to punish the wicked. You are part of the Blazing Swords adventuring company of Amn, seeking fortune and glory in the world. People of Amn who tire of the corrupt rule of the High Houses often go in search of adventure. Controlled by five wealthy and powerful merchant houses, Amn is ruled through scheming, intimidation, and pragmatism. Players first select a location, and then a specific origin story option. Character Origin is a option selected during character creation for flavor.
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